Here i have been following the first part of the 4th tutorial about starting to create the polygons for my face. This process was fairly simple just using the line tool in the create panel to link up the qauds to eventually create a surface to build on. I have noticed from this process that my topology wasnt perfect even tho i re did it twice but im hoping it is good enought to do the other stages, we will have to wait and see.
Thursday, 30 September 2010
Wednesday, 29 September 2010
Images loaded into max and ready to go
After following the straight forward tutorial about applying and editing the plane to take the face photos, it was time to start modeling. Was fairly straight forward just had to use the materials editor to apply the pics to the plane and scale and freeze then for modeling so they wouldnt go grey and unable to see. had to fidle with the gizmo setting on the uvw map drop down the position the face in the center but that didnt take very long.
Tuesday, 28 September 2010
Face topology continued
Here we have the finished topology divided up into quads with the red brush. Just simply used the blue guide lines to best plot the quads into the face, there is maybe 2 or 3 no quad patched but they are very small so i think it should be ok. Took ages and wasn't much fun but on to the next part putting it into max and beginning modelling.
Face topology for modelling (beginning)
Here is the initial stages of my face photo being prepared for 3d modelling. we simple took a front and side view photo of our faces at close range then uploaded them into photoshop and followed the online tutorial to straighten and align them as best possible for modelling in 3ds max. basically making sure that all the features lined up on both photos to make modelling as easy as possible. we then combined the two photos together for the reference image.
Wednesday, 22 September 2010
Reaction to intial brief
After hearing that we will be modeling our own heads for the first 6 weeks i am slightly worried as this is something i will have to put alot of effort into as organic modeling is not my strongest area. i am usually alot better at modeling non organic objects as they tend to be easier to manage. but it will no doubt give me better skills in 3ds max which is the main aim so looking forward to starting the project and using tuitorials to get there.
Subscribe to:
Posts (Atom)