After the original bump map was created i then used some noise distrotion to make the texture look a lil better which worked really well and gave a really good texture to the model.
This is my bump map that i made from the original txeture painting used to cover the uvw map. To do this we created a grey layer under the face texture original and then went onto adjustments on the face texture later and selected desaturate. we then added a high pass filter and then used the clone tool to take out any lines or embossing lines which will reflect on the skin texture (basically cleaning the bump map up a lil). after applying it to the skin material thru the bump map parameters box.
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