This was definatly one of the most challenging parts of the project so far, im completly new to the technique of UVW mapping in max and ive learnt a hell of a lot just on this bit alone. Once i had got the map roughly right on the head i then had to unwrapp it in the Uvw modifier mode(face). The 2d map of my head had to be neated up using the vertex and edge tools and any quads that looked more like triangles had to be corrected and i had to keep checking for inverted or overlapping faces which were ok thankfuly.
Once this had been done i had to mirror the map for the other side of the face, this was done buy adding another Unwrap UVW modifier above the symetry one and then weld the sceme done the middle of both maps. Once this had been completed i then rendered the appropriate UVW map ready for use in photoshop.
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