Monday, 4 October 2010

Making my face model 3d


Here i have finsihed tutorial 4 and started on tut 5, simply pulling out the topolgy lines to the left image to create my facial contours. This took a while and showed how i could have drawn the topology lines on the my 3d picture a bit better but i can always sort it out when the model takes on a 3d perspective. looks ok i guess time will tell how the final product will look. i also replace a few 3 and 5 pointed polygons with the cut and create tool to create quads which are alot easier to model with. These tools can be found in the modifier menu, edit geometry drop down.

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