Tuesday 19 October 2010

Texture painting in photoshop






Here are the stages of putting the uvw map into photoshop and creating the skin texture for the 3d model. After loading the uvw map into photoshop i started using the laso tool to copy and paste parts of the face onto the guide image which will eventually be applied as a material to my head in 3d max. To create the guide we added a few layer mask to enable the application of skin on top with out altering the guide lines on the orignal. The idea is to take parts of the original jpeg image taken for reference and try and build up a good enough skin texture and covering using various photoshop tools such as, laso tool, clone stamp tool and blur tool to belnd the final skin texture for a material to be applied in 3ds max.

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